Play Europe Again Civ 6 Reveal All
Back to Civilization VI
The map is the world on which a game of Civilization VI takes place. The map consists of a rectangular fix of hexagonal tiles, with sections of terrestrial state divided into continents. The map may be generated with various map scripts, and comes in six sizes.
In near cases, the map will be cylindrical with wraparound on an east–west centrality, with impassible ice caps at the northern and southern edges. However, there are some map scripts, such as Inland Body of water, that exercise not feature wraparound with hard borders on all four edges.
Map scripts [ ]
Maps can be randomly generated through scripts. These scripts suit the continental land and open sea into various configurations, with extra settings in Avant-garde Setup to farther alter how land is generated.
Vanilla Culture VI allows players to choose from 8 different types of maps, with more than added past DLC and update.
Icon | Proper noun | Added in | Description | Notes | Playable civilizations |
---|---|---|---|---|---|
Continents | Civilization VI | A few large landmasses. | |||
Fractal | Civilization VI | Unpredictable map that tin can result in many or few landmasses. | |||
Inland Sea | Civilization Half-dozen | One large sea in the center of the map. | No wraparound. | ||
Island Plates | Civilization Half-dozen | Islands ranging from modest to large. | |||
Pangaea | Culture 6 | One massive landmass with surrounding islands. | |||
Shuffle | Civilisation Half dozen | What secrets volition this map reveal? | |||
4-Leaf Clover | Civilization Vi | Civilizations starting time in iv counterbalanced regions. The map forces players toward the center. | Sets map size to Tiny. No wraparound. | ||
vi-Armed Snowflake | Culture 6 | Civilizations starting time in vi balanced regions, with City-States on nearby islands. The map forces players toward the center. | Sets map size to Small. No wraparound. | ||
Earth | Winter 2016 Update | A representation of World with resources, terrain, and features reflecting their historic locations. | Sets map size to Standard. | ||
True Start Location Globe | Australian Summertime 2017 Update | Civilizations get-go at the location of a historic capital letter on an Earth map. | |||
Earth Huge | April 2021 Update | A larger sized representation of Earth with resource, terrain, and features reflecting their historic locations. | Sets map size to Huge. | ||
True Start Location Globe Huge | April 2021 Update | Civilizations start at the location of their historic capital on an World map. | |||
Mediterranean Large | Apr 2021 Update | A large map of the greater Mediterranean region with resources, terrain, and features reflecting their historic locations. | Sets map size to Large. No wraparound. | ||
Truthful Start Location Mediterranean | April 2021 Update | Civilizations first at the location of their historic capital on the big Mediterranean map. | Arabia, Babylon, Byzantium, Arab republic of egypt, England, French republic, Gaul, Georgia, Germany, Greece, Hungary, Macedon, Ottomans, Persia, Phoenicia, Poland, Portugal, Rome, Spain, Sumer | ||
Archipelago | Ascent and Fall | Lots of pocket-sized islands with a few larger islands. | |||
7 Seas | June 2019 Update Added to all rulesets in September 2019 Update | Several large bodies of water surrounded past state. Islands tin can exist found in these waters. | |||
Pocket-sized Continents | June 2019 Update Added to all rulesets in September 2019 Update | The world will consist of a few medium landmasses and some smaller islands. | |||
East Asia | Fall 2017 Update | A representation of E Asia with resources, terrain, and features reflecting their historic locations. | Sets map size to Standard. No wraparound. | ||
Truthful Get-go Location Eastern asia | Fall 2017 Update | Civilizations start at the location of their historic capital on the Asia map. | China, India, Indonesia, Nihon, Central khmer, Korea, Mongolia, Scythia, Vietnam | ||
Europe | Rise and Fall | A representation of Europe with resources, terrain, and features reflecting their historic locations. | Sets map size to Standard. No wraparound. | ||
True Start Location Europe | Ascension and Fall | Civilizations outset at the location of their celebrated capital on the Europe map. | Byzantium, England, France, Gaul, Georgia, Germany, Greece, Hungary, Macedon, Netherlands, Norway, Ottomans, Poland, Portugal, Rome, Russian federation, Scotland, Scythia, Kingdom of spain, Sweden | ||
Continents and Islands | September 2019 Update | A few large landmasses surrounded past islands. | |||
Lakes | September 2019 Update | A globe without oceans, simply lakes and inland seas. | |||
Mirror | September 2019 Update | Randomly generated balanced 4-histrion map platonic for competitive multiplayer matches. | Sets map size to Tiny. | ||
Primordial | September 2019 Update | A map from an early time with unpredictable continents and islands. More volatile atmospheric condition exist with actress coastal lowlands and volcanoes. | |||
Splintered Fractal | September 2019 Update | A highly random map that will often class thin, snaky continents and islands. | |||
Terra | September 2019 Update | A continents map where all major civilizations starting time on the largest continent. | |||
Tilted Axis | September 2019 Update | A polar centered continents map. | No wraparound. | ||
Highlands | Byzantium & Gaul Pack | A large region dominated by hills and mountain ranges. | |||
Wetlands | Portugal Pack | A continents map flooded with rivers and marsh. At that place are actress Forest, Inundation Plains, and Rainforests besides. |
Map size [ ]
As mentioned in a higher place, Civilization VI separates maps into half-dozen distinct sizes. The size of a map determines the default and maximum numbers of players and city-states, the maximum number of religions that can be founded, and also the number of natural wonders and continents, as shown in the table beneath.
Size | Dimensions | Players* | Metropolis-States* | Maximum Religions | Natural Wonders | Continents |
---|---|---|---|---|---|---|
Duel | 44×26 | 2/iv | 3/6 | 2 | 2 | one |
Tiny | 60×38 | 4/vi | six/10 | 3 | three | two |
Small | 74×46 | six/10 | 9/fourteen | 4 | 4 | 3 |
Standard | 84×54 | 8/14 | 12/18 | five | 5 | 4 |
Big | 96×60 | 10/16 | fifteen/22 | 6 | half-dozen | 5 |
Huge | 106×66 | 12/twenty | 18/24 | vii | 7 | vi |
* Default/Maximum values
Regardless of map size, the minimum numbers of players and urban center-states are ii and 0, respectively.
[ ]
Alfred Wegener's Legacy Win a regular game on the Pangaea Map.
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Dingy Dozen Win a regular game on a Huge Map.
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Eight is Enough Win a regular game on a Standard Map.
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4 Corners Law-breaking Win a regular game on a Tiny Map.
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Here's Looking At Y'all Kid Win a regular game on a Duel Map.
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Island Hopping Win a regular game with a Domination victory on any difficulty with any leader on a Huge Island Plates map.
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Mare Nostrum Win a regular game on the Inland Sea Map.
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Riffle and Span Win a regular game on the Shuffle Map.
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Six Shooter Win a regular game on a Small-scale Map.
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Tectonic Shift Win a regular game on the Continents Map.
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Ten Commandments Win a regular game on a Large Map.
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The Taste of Victory Win a regular game on the Island Plates Map.
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Unique Snowflake Win a regular game on Fractal Map.
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Civilization Half-dozen [edit] | |
---|---|
Ascension and Fall • Gathering Storm • New Frontier Pass | |
Lists | |
Concepts | |
Miscellaneous | |
Added in the Rise and Fall expansion pack. |
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Source: https://civilization.fandom.com/wiki/Map_(Civ6)
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